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HEllo, I'm
Gwenaëlle Wozniak.

Game & Level Designer

About

I’m fond of multiplayer games and especially those involving competitive PVP systems. I have a good knowledge of strategy mechanics and I’m proficient at balancing challenges.

I’m currently working at Féérik Games on BAClash, a moba game built for mobile that I have been following from pre-production (August 2015) to soft launch on Android (May 2016). We are currently working on a new major patch.

I’m attentive to new projects. I’m willing to relocate.

Experience

Proactive and eclectic

My professional experiences gave me the opportunity to fit in different team sizes and objectives, adapting to their production processes. I’m able to meet deadlines and I’m really committed to my work. I like to learn new skills and I am not afraid of challenges when unexpected tasks are coming on top of the desk.

Féérik Games

Game Designer

2016, permanent contract
Féérik Games (Montpellier, FRANCE) is specialized in free-to-play games. The studio focuses on both online and mobile games with titles like Eredan Arena or Eredan iTCG. Since the company acquisition one year ago by Frédéric Markus, Féérik Games is creating new titles.

Following production of BAClash, launched on May, 11th on Android.

In addition to my internship tasks:

  • Content design: items, runes, spells
  • UI: design of menus and in-game interfaces
  • Free-to-play monetization and player progression
  • Music guidelines and contact point for the composer
  • In-game texts and guides

Féérik Games

Game Designer

2015, 5 months internship
Féérik Games (Montpellier, FRANCE) is specialized in free-to-play games. The studio focuses on both online and mobile games with titles like Eredan Arena or Eredan iTCG. Since the company acquisition one year ago by Frédéric Markus, Féérik Games is creating new titles.

Working on BAClash, a MOBA game designed for mobile platforms.

  • Game genre and audience analysis
  • High concept
  • Feature documents & lists
  • Systems design: heroes, abilities, resources, items, map elements and so on
  • Assets & Feedbacks lists
  • Level Design in Unity
  • Tests, tweak and balance on prototype, via excel simulations
  • Pre-production roadmap
  • Playtests protocols & sessions
Succubus Interactive

Game Designer

2014, 4 months internship
Succubus Interactive (Nantes, FRANCE) is a company specialized in serious game that developed many games for public services and companies, like Cornak and Happy night
  • Responsible of storytelling for a gamebook comic including researches, background story, decision trees, dialogs, flash integration with a homemade tool
  • 3D-Isometric Level design on Cardinal Objective, a simulation game taking place in a city
  • Test & Debug on those games
  • Several other production documents including game concepts and how to play document.
Strasbourg Town Council

Event assistant

2012, 1 month fixed-term
“Stras en scène” is an event organized by Strasbourg town council every year for a young audience, with a simple message : “Zero alcohol”. “Stras en scène” schedule outdoors urban activities, concerts and shows for one day and evening.
  • Contact point for the artists of young talents scene
  • Responsible for the online communication on social networks & forums
  • Responsible for the signage : worked with graphists, reprography office, suppliers
  • Assisted the team manager in several tasks

Education

A systemic approach of storytelling

My education choices are driven by my inclination to storytelling.

I began with a high school diploma in economic and social sciences to have a better understanding of the world and being capable of establish simple models. This is useful when it comes to create a systemic game experience.

I then pursued by studying cinematography at Strasbourg University to learn both theory and practice. All technics learned around camera movements, composition, stage and so on are reusable when it comes to 3C or compelling experiences. I also acquired social skills by working in teams and sharing the same vision.

Finally, I end up at Supinfogame to study game design, my final objective. Those three years at school taught me to formalize my documentation and prepared me for professionalization with several team projects. I’m able to follow a production from start to end, from high-level documents to small iterations around balancing and tweaking.

Supinfogame Rubika

Game Design Degree

2012 - 2015
Section Game Design & Management

Classes in Game & Level Design, Game history & culture, Interactive story-telling, Management, Ergonomy, Serious gaming, Unity 3D, UDK

Projects with Gameloft, 3DDuo, Ed. Dupuis

Strasbourg University

Performing Arts

2009 - 2012
Bac + 2 specialized in Cinema

Classes in Film history & analyse, Editing, Storytelling, Filming technics, Documentary

Theory and Practice as Director, Writer, Editor

Several projects and shorts films : « L’Atonie », « Le Vif d’or »

René Descartes

Eco & Social Sciences

2009
High school diploma in Economic & Social Sciences with honors

Skills

Game Design skills

I separate my qualifications in Game Design in several fields from the early stage of a production to the post-production process.

Documents

Game concept, Feature Documents, Behavior Document, Feedbacks & Asset List

Prototyping

Html, Css 3, As 3

Ergonomy

Screenflow, Screen structures, testing protocols

Balancing

Metrics analysis, learning curve and other tools

Softwares

Microsoft Office : Word, Excel, Visio, Powerpoint, Project
90
Adobe Suite : Photoshop, Illustrator, In Design, Premiere, After Effects
70
Unity 5
50
UDK 3
50

Other qualifications

I do understand that game designers needs to be versatile, both in strong and small teams. These are my side skills, helping with a better communication and keeping me useful no matter what are the production challenges.

PROJECT MANAGEMENT

  • Waterfall & Scrum
  • Free-to-play monetization
  • Marketing Bible
  • Advanced with Microsoft Project

MULTIMEDIA & STORYTELLING

  • Writing skills : synopsis, script
  • Advanced with Adobe Premiere
  • Proficient with Avid MC

LEVEL DESIGN & MODELISATION 3D

  • Layouts 2D
  • Level Building
  • 3dsMax notions
  • Proficient with Sketch Up

SOUND DESIGN

  • MAO, Recording & Editing
  • Advanced with LMMS
  • Advanced with Adobe Audition

 

Contact

Let's keep in touch

If you have any further information request, I’ll be glad to hear from you. I’m always available to share our common passion of video games and I will try to answer as soon as possible.

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Gwenaëlle Wozniak

multiplayer.
online games.
breakthroughs.
balancing.