I’m fond of multiplayer games and especially those involving competitive PVP systems. I have a good knowledge of strategy mechanics and I’m proficient at balancing challenges.
I’m currently working at Féérik Games on BAClash, a moba game built for mobile that I have been following from pre-production (August 2015) to soft launch on Android (May 2016). We are currently working on a new major patch.
I’m attentive to new projects. I’m willing to relocate.
My professional experiences gave me the opportunity to fit in different team sizes and objectives, adapting to their production processes. I’m able to meet deadlines and I’m really committed to my work. I like to learn new skills and I am not afraid of challenges when unexpected tasks are coming on top of the desk.
Following production of BAClash, launched on May, 11th on Android.
In addition to my internship tasks:
Working on BAClash, a MOBA game designed for mobile platforms.
My education choices are driven by my inclination to storytelling.
I began with a high school diploma in economic and social sciences to have a better understanding of the world and being capable of establish simple models. This is useful when it comes to create a systemic game experience.
I then pursued by studying cinematography at Strasbourg University to learn both theory and practice. All technics learned around camera movements, composition, stage and so on are reusable when it comes to 3C or compelling experiences. I also acquired social skills by working in teams and sharing the same vision.
Finally, I end up at Supinfogame to study game design, my final objective. Those three years at school taught me to formalize my documentation and prepared me for professionalization with several team projects. I’m able to follow a production from start to end, from high-level documents to small iterations around balancing and tweaking.
I separate my qualifications in Game Design in several fields from the early stage of a production to the post-production process.
Game concept, Feature Documents, Behavior Document, Feedbacks & Asset List
Html, Css 3, As 3
Screenflow, Screen structures, testing protocols
Metrics analysis, learning curve and other tools
I do understand that game designers needs to be versatile, both in strong and small teams. These are my side skills, helping with a better communication and keeping me useful no matter what are the production challenges.
MULTIMEDIA & STORYTELLING
LEVEL DESIGN & MODELISATION 3D
If you have any further information request, I’ll be glad to hear from you. I’m always available to share our common passion of video games and I will try to answer as soon as possible.